Because I do not have a PayPal account, is it possible to add the option to purchase this pack without one? Usually on this site, I can pay directly with card. Growing up, I had a copy of Top 50 Blazing Games and I wanted to revisit some of these games such as Olive Wars.
If you have the rights to those games, you should really contact Abandonia, and let them know. They will take them down for download, and link to this page so that you can sell your games.
Pretty much. It was all in C++, and I re-used as much code as possible from game to game. Which actually works out well if you're doing card/board/dice games because there's plenty you can keep from game to game.
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Because I do not have a PayPal account, is it possible to add the option to purchase this pack without one? Usually on this site, I can pay directly with card. Growing up, I had a copy of Top 50 Blazing Games and I wanted to revisit some of these games such as Olive Wars.
I don't handle the payments. I just list the games on itch.io, and they take care of the payments. So it's up to them
I didn't know that. I wonder why paying with a card is only available on certain games.
What games are included?
Adjacent See, Arcade Poker, Backgammon, BaffleBees, Black Box, Chess, Brain Bones, CardMatch, Checker Connector, Cheesy Pursuit, ChessCards, ConFusebox, Core Meltdown, Cryptograms, Deductive Logic, Engulf, Head-On Collision, Hex, Hexapawn, Invaders from Neptune, Kizbot, Laser Clash, Make4-3D, MazeRace, Moku, Neutron Trails, Nim, Olive War, PangKi, Pegopolis, Poker Machine, Poker Patience, Pop Pies, Push Pull, Quinto, Reversi, Robottack, Sechseck, Shi Sen, Siege, StackBlitz, Suzy Sushi, Think Tank, Tic Tac Toe 3D, Ultimine, Um El Bagara, Vanishing Cross, Voracity, Wari, Winding Standoff, Zap Pod
If you have the rights to those games, you should really contact Abandonia, and let them know. They will take them down for download, and link to this page so that you can sell your games.
Thanks for the heads up on that. Do you have a direct link?
What was it like being a dev for these kinds of games? Did you have to come up with ideas and then code at lightning speed?
Pretty much. It was all in C++, and I re-used as much code as possible from game to game. Which actually works out well if you're doing card/board/dice games because there's plenty you can keep from game to game.
I swear Siege is unwinnable. I have never come close.
this is the most windows 95 looking stuff I have ever seen and I love it